Broken Shard
Exposed to an unknown world. Just the imagination of such an Entity drives the weak mind insane. A world so strange you would do anything to escape - even blast your own kind. Captured in a universe, where one dimension is lost. Face foes you share your destiny (with?). There is only one way home. Shatter your opponents and gather their broken shards to reassemble the Artefakt. The Artefakt which brings back the familiar fourth dimension. Prepare for a battle, where just a blink can make the difference between life and death.
Broken Shard is a fast-paced first person battle arena game with both tactical and stealth elements. It is meant to be played with multiple persons. The goal is to reassemble the last remaining Artefakt. This can be only achieved by forcefully taking the missing pieces from your opponents. The game runs on a self written game engine which uses C++ and DirectX 11. Three additional people were involved in the project:
- Dominik Dechamps
- Eduard Reger
- Markus Wesemann (contact via email)
Broken Shard was developed for the Computer Games Laboratory workshop at the Technical University of Munich. Additional informations can be found on the corresponding university Wiki.
You can download the current build right now!
Requirements:
+ DirectX 11 compatible graphics card