Glimmland

2013
4 days
Java
1400

Glimmland was a quick experiment to try developing a game with Java. If Spiral Knights was not proof enough, Glimmland gives a short glimpse into the possibilities of Java.

It was developed during my semester holidays. My cousin Johannes Schagerl made all of the graphic assets. We started from scratch. In the few days we had, we tried to put as much functionality as possible in the prototype. Obviously, it is nowhere near finished in its current stage. But it provides a solid framework and it also has all the basics functionality that you need for a game. Fonts, animations and icons are loaded at runtime and can be changed with ease. The engine has a straightforward sprite animation framework which handles character movement and actions. Although it has already collision boxes, gravity or collision response isn't currently implemented.

With some tricks we achieved astonishing high frame rate while rendering lots of different sprites and that is completely without GPU support. It is also very easy to create the illusion of a full screen application with a border-less window configuration. As with all of my stuff, if you have any questions feel free to ask me. If it is an interesting one I may write an article for all of you.

Download the demo!